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Hello and welcome to the homepage of dustbin::games. I have decided to split my internet appearance into my old bulletbyte.de page and this one where I give you direct access to the games I have written. The games on this page are opensource and freeware, just download them and have fun with it.

Dustbin::Games and Bulletbyte News:

2010-08-27 | dustbin::games: stunt marble racers
 Argh ... forgot the initialization of a variable which leads to using the netbook version of the levels (if available). Fixed this with the latest upload.
2010-08-26 | dustbin::games: stunt marble racers
 Fixed some more netgame issues:

  • Sound does now work - even on client
  • the client follows the server when it comes to netbook-ready level selection
  • now the images showing the checkpoints of the lap that have been passed also work - it's been an issue in the scenery files
2010-08-15 | dustbin::games: stunt marble racers
 
  • fixed bug with displayed hiscore position after net race
  • fixed bug with server name: when changing the server's IP address in the "netgame" dialog the new address is used with the next connection try, not the old one
  • added "0.5" angular damping to finished players
  • Fixed render to texture for clients in network game
  • added dependency to project
  • fixed network playing
  • Some modifications in the World Observer / Replay stuff to make this code more general for moving it to IrrOde later on
2010-08-08 | bulletbyte.de: IrrOde update
 
  • Added method to CIrrOdeManager that encapsulates the "loadScene" method of the Irrlicht scene manager
  • some cleanup work done
  • Fixed buffer size bug in IrrOdeCar
  • new car model in IrrOdeCar
  • added a progress bar to IrrOdeCar initialization
2010-07-30 | dustbin::games: stunt marble racers
 Just a little cosmetic change: added a progres bar I found in the Irrlicht forum to show the level loading progress.
2010-07-26 | bulletbyte.de: IrrOde update
 Finally I managed to get rid of the memory leak I introduced almost a year ago. The current version doesn't leak at all (at least no leak was observed when using the IrrOdeCar demo).
2010-07-26 | dustbin::games: stunt marble racers
 New version linked to the leakless version of IrrOde. If you observe the program with the task manager you will notice that the memory usage does still increase, but this comes from the recording feature.
2010-07-17 | bulletbyte.de: IrrOde update
 Fixed a little bug in the selection of objects in the IrrOdeCar demo: it now works for all objects that can be removed.
2010-07-15 | dustbin::games: stunt marble racers
 Another bugfix with the replay system: it does no longer crash, even if you try to watch a second replay. I also added a "pause" function which can be toggled using the "Space" key.
2010-07-14 | dustbin::games: stunt marble racers
 Fixed a bug in the replay mode caused by the modified event handling in IrrOde. Replay does now work again.
2010-07-11 | bulletbyte.de: IrrOde update
 Fixed methods to remove objects from a scene created with the "IrrOdEdit" plugin and added the possibility to remove parts of the scene to the IrrOdeCar demo.
2010-07-11 | dustbin::games: stunt marble racers
 
  • fixed bug with network game. It was not working for the last two or three versions due to modifications in the IrrOde message queue
  • added a special "netbook" mode. This was necessary because the bottleneck in my netbook was not the graphics chip (Nvidia ION) but the processor that has problems calculating the phyics of complex levels
2010-06-28 | bulletbyte.de: IrrOde update
 
  • added a flag "updateGraphics" to CIrrOdeBody. With this flag you can disable the automatic update of the graphical representation of an ODE body. This is useful for "dummy bodies" that are just used to have more than one joint connect two bodies (e.g. a slider and hinge for a car's wheels)
  • added a "collision group" value to CIrrOdeGeom. Geoms with the same value not equal to zero won't collide. Useful for dummy bodies, e.g. to make sure the car's wheels don't collide with anything else of the car
2010-06-22 | bulletbyte.de: IrrOde update
 Another small update: you can now specify a name for the parameters of bodies and reuse them with other bodies (there is a "useDefined" flag). This feature is available in the IrrOdEdit plugin.
2010-06-20 | bulletbyte.de: IrrOde update
 
  • fixed some nasty bug with CIrrOdeJointSlider and joints in general
  • removed deprecated and unused geom parameter "isSurfaceMaster"
  • added some ODE functions to CIrrOdeBody, IIrrOdeDevice and it's implementations
  • improved the IrrOdeMarble and the IrrOdeCar demo
  • updated IrrOdEdit project

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